Makoa's hook has a misleading left hitbox, so aiming slightly to the right will ensure a hook. Try moving to the left or keeping a wall to the right to make it harder for him to land a hook.
Makoa's shots will halven in damage before beginning to fall off at 65 units. Memorize this distance and stay out of it to render him ineffective at damaging.
This may be Skye's worst matchup. With pluck, 1 shot and one empowered shot does 1820 damage. All you need to do is shoot her, hook her, and shoot her again. lel
Pip struggles to hit enemies with high ground; it may even be harder than hitting Drogoz out of the air. Always keep the height advantage over him to force him to decide between AoE or a potential miss.
Maeve's mobility in the air is large but predictable. Pounce is her only way to quickly change momentum, so you can always predict the 2 (Or 3) general areas where she is forced to land.